Digital Experience Design

Fontys ICT minor
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Welcome to the exciting realm of unreal realities. This minor is the integration of Digital Experience Design and XR Design. You will explore the possibilities to create out-of-this-world experiences within this world.

Why? As we are connected to the people we care about, make futile or important decisions and get many things done with the help of technology. To design technology is to shape daily life. How do we want to live in the future? How do we ensure that technology helps us, improves and supports our lives, in a meaningful way? The future may be hard to predict, but by designing it we can give it direction.

You will improve your skills that are important to solve issues of the future: Human Centered Design, Augmented & Virtual Reality, Intercultural Communication, Critical Design, Storytelling, Media in the Digital Society.

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Your minor enables you to work on complex challenges in many professional fields. By looking at issues from an international perspective and by cooperating with international students you can see the broader context and better understand the impact of designs. The minor covers technology aspects like 3D graphics, visualisation and IO-devices/systems, human aspects like behavior, presence, illusion and design aspects like content, interaction, animation.

The minor DXD is closely associated with the lectorate Interaction Design. Students benefit from the extensive professional and research experience of the lector and researchers, and the availability of specialist teachers. In addition, partner companies of the lectorate collaborate with students and teachers in order to provide meaningful educational context. This way, you are learning about doing applied research and building new ties with the professional community. The language of the minor is English.

For more indepth information about your minor, visit our webpage on fontys.nl.

About Digital Experience Design

XR Design Options

Within the minor Digital Experience Design it is an option to focus on XR Design in particular.

  • To understand the technologies, underlying principles, potential, and limits of VR
  • To examine the computer hardware and software technologies that are used to build VR environments
  • To get hands on experience with 3D graphics techniques, models and programming
  • To investigate the human factor in virtual environment
  • To learn about immersive, 3D human natural interaction
  • To investigate state of the art Virtual Reality concepts and technologies
  • To gain practical experience in designing, implementing, and evaluating a virtual environment
Admission

In your bachelor you cannot combine this minor with the advanced semester Immersive Experiences.

Location & contact Location: Eindhoven